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June 14, 2025
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Super D Jumps

Matairangi
Distance
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Direction
Downhill
Direction
Uphill
Direction
Dual Way
Elevation

Trail Elevation

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Ave Ascent %
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Steep
Brutal!
Ave Descent %
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Steep
Brutal!
About

Trail Description

Super D Jumps (previously known as Hospital Jumps) section of the Super D route. Intermediate traverse from Hippie's exit to start of jumps. Table top jumps and doubles that can be rolled if needed to build confidence.
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trail closed
Last Updated:
June 14, 2025
Trail managed by

Matairangi Trail Builders

The Matairangi Trail Builders were established in late 2020 with a vision to transform Matairangi (Mount Victoria) into a premier mountain bike hub for the city. With over 20 dedicated volunteers, the group is known for constructing and maintaining some of Wellington's finest trails.

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Matairangi

Rising 196 metres above the city’s eastern edge, Matairangi / Mt Victoria is a much-loved green space, packed with walking and biking trails and just minutes from the heart of Wellington.
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Routes including

Super D Jumps

We currently don't have any routes including this trail, want to suggest route email info@trailswellington.co.nz

Trail History

The Legend of Super D

Ah yes, Super D, a trail name that sounds like a comic book hero and rides like one too. Long before flow trails were cool and Strava ruled the forest, a crew of bike-mad misfits decided Mount Vic needed something a little... rowdier.
It was 2011. Enduro wasn’t even a buzzword yet. Four Cross was still getting love. And someone (probably over beers) said: “Hey, what if we made a race that starts at the top of the hill... and basically never stops 'til the bottom?”
Enter: Super D. A downhill race with uphill bits. A mash-up of walk tracks, pirate lines, and hastily constructed kickers. A choose-your-own-adventure of roots, chutes, and dodgy drops. Built mostly with stubbornness, spades, and zero paperwork.

Trail Frankenstein

Super D was stitched together like a back-alley Frankenbike: a bit of Hippies here, a dash of Southern Walkway there, and then whatever else Rod could link with a rake and a prayer. No rules, no forms, no emails. Just “yeah, go for it.”
So Rod did.
With the green light from Dave Halliday (WCC), and a pile of enthusiasm, Rod started connecting the dots. The first section cut across under the torch block to dodge the rooty mess, then joined the Southern Walkway and spat you out beside the road. At this point, hospital staff had a better chance of seeing a rider fly past their window than spotting an empty car park.
Hence, Hospital Jumps were born. Because if you're gonna send it, may as well do it in sight of medical professionals.

Rod’s Drop & other Crimes against Gravity

Next came Rod’s Drop, a bold, slightly illegal feature that later got the axe for being too spicy. But back then? If it didn’t make you question your brake pads, was it even worth building?
From there, riders bombed down into the bomb hole, took a deep breath, then climbed (ugh) to Park Bench and the ahem delicately named “Goesnob” trail—because of, well, the nighttime activities rumoured to happen there. Classy.
Irish Steve’s jumps (later known as Saddle Jumps) added some flair, and then the real pain began: navigating around walking tracks and "conflict zones." The solution? Build more trails. Zigzag through the gorse. Drop down into the playing fields and let it rip.

The Big Drop (that broke the builder).

Then came Rod’s masterpiece, and physical downfall.
He solo-built a big wooden ramp and gap jump off a cliff onto a dirt-shaped boomerang with rubber matting (from a playground, obviously). You could either bounce like a toddler or send it like a legend.
It was glorious. It was terrifying. It was exhausting. Rod was so wrecked from building it, he couldn’t even race that weekend. But oh, it rode sweet.
You had to nail the landing, tear acrss the field's sideline, and step-up onto a dirt bank like some kind of boss. If you rolled it slow, you’d stall halfway and get roasted by your mates. Pure gold.

Finishing Moves

Super D wasn’t done with you yet.
After popping onto the Water Tower track, riders blitzed across the road, ricocheted through roots and ruts, and barrelled down to the Harrier car park. But just before you thought it was over - surprise! - you’d peel left, fly down a clay chute, hit a wooden kicker, and launch into the grass at full send.
That’s where the crowd was. Cheering. Heckling. Probably drinking.
You rolled across the finish with jelly legs, a stupid grin, and a mental note to re-true your wheel later.

Legacy of a Loam Bandit.

Super D ran for a few glorious years, morphing with time. Bits got official. Some got bulldozed. A few disappeared into gorse. But the spirit lived on.
It wasn’t about perfect lines or groomed flow. It was about chaos, courage, and the unshakeable belief that any hillside can become a trail if you dig hard enough and pretend it’s fine.
So next time you're railing Hippies, rolling past the Hospital, or looking down that old clay chute, remember, Super D did it first - and sketchier - and probably with wooden ramps that shouldn't have worked.

Respect.

therodfather

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Mountain Bikers Code

trail etiquette

Read Full Rider Etiquette

Riding or walking Wellington trails requires you to share the track, cycleway or road with others – fellow cyclists and walkers, but also dogs and horses.  Here are a few important pointers to foster positive attitudes between different trail users and remember we are lucky that WCC have given us access to their land.

Share the Trail

Respect others on the track. Give way to walkers, use a bell or greeting, and be patient when passing. Ride in small groups and stay in control at all times.

Ride Only Where Allowed

Stick to open and permitted trails. Respect seasonal closures, leave gates as you found them, and plan ahead with food, tools, and warm clothing.

Protect the Track

Don’t damage the trail. Avoid skidding, cutting corners, or riding in wet conditions. Take your rubbish home and clean your bike to stop weeds spreading.

Follow Road Rules

Be predictable and courteous. Stop at lights, signal clearly, and let traffic pass when safe. Ride no more than two abreast and always offer a smile or wave.

riding safety

pre ride, re-ride, freeride

Build confidence, not risk. Start slow with a warm-up lap to check the trail ("Pre-Ride"), go again to learn the features ("Re-Ride"), then let loose once you know what’s coming ("Free-Ride"). This approach helps you ride safer, progress faster, and have more fun.

1.
Pre-ride
Warm up the brain and body by riding the trail at lower speed
2.
re-ride
Lap the trail a few times and get to know the flow and features. Make those smaller adjustments to your timing and technique to build confidence.
3.
Free-ride
Starting small, work your way up to faster speeds and larger features.